CommonEvent 17
Name = "スキル：レアアイテム獲得"

  999([17])
  ControlVariables([12, 12, 0, 2, 1, 50])
  ConditionalBranch([1, 12, 0, 10, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([33])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 20, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([34])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 30, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([35])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 45, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([36])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1001, 0, 35, 1])
    CallCommonEvent([37])
    Empty([])

  Else([])
    ConditionalBranch([1, 12, 0, 49, 2])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      CallCommonEvent([36])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 12, 0, 50, 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      CallCommonEvent([37])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
